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D&D RPG

Ghosts of Saltmarsh – Episode 3 “The Cove”

Well, we’re back, and with a pretty solid session, too. We started by entering the cove, where we waded our way into the water. From what we had been told, fish were dying from some kind of poison and it was our job to find out why and stop it. Once submerged, we did see some […]

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D&D RPG

Ghosts of Saltmarsh – Episode 2 “Woohoo! No Hat Trick!”

In case the episode title doesn’t make it clear, I did not die this week. Came close, but didn’t happen. Let’s dig right in. We began with Cassius and Ghoti being asked to go back and clear out the remaining smugglers by the captain of the town guard, who is a family friend to Cass. […]

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D&D RPG

Ghosts of Saltmarsh – Episode 1 “Really? Already?”

Ooh, boy. First session of the new campaign, and it’s already a doozy. For real, this session was full of ups and downs. Well, it was more like, up, up, slightly up, down, down, down, down, crash and burn, oh god, the humanity, why me, please stop, et cetera. We began in a tavern, as […]

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D&D RPG

The Adventures of Moist – Episode 24 “Well…”

Well, well, well. Well, well. Well. So, not good news this week. It may not be a five session curse anymore, but rest assured, I am still cursed. Today, that curse spread. Today, we TPK’ed. To begin at the beginning, we began in the haunted forest, attempting to take a long rest. It didn’t go […]

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D&D RPG

The Adventures of Moist – Episode 23 “Evil-Blue-Person-Scientist-Tentacle-Face-Creature, Smart Moist, Getting Lent a Hand, and Biting Off More Than We Could Chew”

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D&D RPG

The Adventures of Moist – Episode 22 “Monsters and Telepathy and Blue People and Fish and Poison…”

Interesting session, this one. Very interesting… We began in the lagoon, where we found the gate leading to the tunnel exit. It was locked, and the only way of getting through that we could see was a hand print beside it, which we could not get to work. Instead, after looking around, I followed the […]

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D&D RPG

The Adventures of Moist – Episode 21 “Fenrir’s Muzzle”

This is a very special post for two reasons: first, I think it is fair to say that, now that Moist has survived seven sessions, the 5-session death curse on me has finally lifted; second, this is the 100th post on this blog. That’s a pretty significant milestone that I’m quite proud of. We began […]

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D&D RPG

The Adventures of Moist – Episode 20 “The Halls of Hel”

Upon explaining that we were seeking the prince, the shaman gave us permission to enter the Halls of Hel, the abandoned walled town thing which the prince was last spotted by and was the most likely place we would find him. We entered through a portcullis and found ourselves in a long, dark corridor. Travelling […]

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D&D RPG

The Adventures of Moist – Episode 19 “Yeah, We Done Real Bad”

First thing’s first: I did not die. Moist managed to survive his fifth session, which makes a nice change, although I’m not going to breathe the sigh of relief that I did when Cardigan managed the same, since look how that turned out. I did come close to dying – we’ll get to that – […]

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D&D RPG

The Adventures of Moist – Episode 18 “I Think We May Have Done Something Terrible”

So, we, uh… we, uh… we done bad, I think. I think we done bad. It’s early to tell, so I might be wrong… but I think we done bad. We started the session with a couple of weeks of downtime, during which Mercenary learned to fight with one arm, Parvus got used to being […]