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D&D RPG

The Adventures of Moist – Episode 18 “I Think We May Have Done Something Terrible”

So, we, uh… we, uh… we done bad, I think. I think we done bad. It’s early to tell, so I might be wrong… but I think we done bad. We started the session with a couple of weeks of downtime, during which Mercenary learned to fight with one arm, Parvus got used to being […]

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D&D RPG

The Adventures of Moist – Episode 17 “An Interesting Development”

Things did not go as planned. The fight began with Parvus charging into the midst of the fish people, only to learn that the sticky floor was difficult terrain for us, but not for them. He also managed to get grappled by sticking one of his horns to one of their shields. Mercenary moved partway […]

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D&D RPG

The Adventures of Moist – Episode 16 “Xanathar’s Lair”

Picking things up in the aftermath of the big fight, Lirael Silverhand let Jarlaxle and his three drow go, knowing they’d just escape anyway, and then left the rest of us to guard the other prisoners (at this point just a handful of zhentarim and the traitor) while she went off to speak to the dragon. […]

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D&D RPG

The Former Adventures of Pubert Pubert, P.I., Now Starring the Swamp Creature Henceforth Known as Moist – Episode 15 “Droop is a Boy, Mercenary is a Girl, Parvus is a Boy, Airina is a Girl, Tilly is a Girl, Renaer is a Boy…”

Once upon a time, a being came to life in the forest. This being was made of plants, a seven foot tall fungus man comprised of leaves, sticks, grass and dirt. Compelled for some unknown reason to seek out the owners of the Goblin’s Mug tavern in Waterdeep and assist them, he began his journey […]

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D&D RPG

The Adventures of Pubert Pubert, P.I. – Episode 14 “Back to the Running”

We got into the cemetery by climbing over the wall, since the entrances were guarded and no one was allowed in at night. We found the tomb we were looking for, but it had been looted. Not specifically for the stone, but by tomb robbers that had hit the cemetery several times, as we later […]

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D&D RPG

The Adventures of Pubert Pubert, P.I. – Episode 13 “The Investigation Continues”

As we made our way upstairs, we were met by the sight of several Zhentarim thugs fighting several household guard, with the lady of the house and her bodyguard watching, waiting for the worst and threatening the impending arrival of the city watch. We intervened, wiping out the thugs, though their leader – the man […]

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D&D RPG

The Former Adventures of Kinglaaph, Now Starring Pubert Pubert, P.I. – Episode 12 “Investigation is my Middle Name (Actually, it’s Pubert)”

The fireball outside the Goblin’s Mug drew a crowd, among them a certain gnome from the private investigative service two doors down. Pubert Pubert, tailored suit-wearing, chain-smoking, partial-limping, cane-wielding, crossbow-shooting, bowler-hatted gnome inquisitive. Me, until, you know, I die again. I was drawn to investigate the fireball and the handful of bodies it had produced, […]

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D&D RPG

The Adventures of Kinglaaph – Episode 11 “Don’t Do Drugs, Kids”

What do I keep saying? I’m cursed, and my characters will never survive their fifth session. Well, guess what. King did not survive his fifth session. Yep, King is dead. I legitimately am cursed, I’m not even joking. Before we get to that, let’s cover what happened in the lead up. Taking care of the […]

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D&D RPG

The Adventures of Kinglaaph – Episode 10 “The One Where We Didn’t Even Come Close to Dying”

It was bound to happen sooner or later: a session where we didn’t almost all die. In fact, Airina and I didn’t even get into combat. Parvus was beaten unconscious and robbed, pretty typical of him, looking back at the campaign thus far, but otherwise, things went really, really well. And, to cap it all […]

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D&D RPG

The Adventures of Kinglaaph – Episode 9 “Waterdeep, aka. the Place Where, Just Two Days in, We Almost Died (Again), and Already Lost a Valued Party Member”

In stark comparison to last week, we accomplished a whole bunch this session. Before we get into it, however, there’s just a bit of housekeeping to get through. Partly because it was something I was waiting to check out, and mostly because it better captures the nature of the character I wanted to create, I […]